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Star Citizen Ship Weapons Not Firing Fix: Checks to Try

If your ship’s weapons will not fire, first check whether the fire input registers and whether the weapons are set up in the group you are using. Then retry after a basic ship reset to see whether the problem is limited to weapons or affects other controls too.

A futuristic spacecraft cockpit filled with illuminated control panels, with ships visible through the windshield.
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For a Star Citizen ship weapons not firing fix, first check that the game recognizes your fire input and that the weapon is assigned to the group you are trying to use. If other ship controls fail too, treat it as a broader input problem rather than a weapons-only fault. For a closer look, read How to Troubleshoot Ship Problems in Star Citizen.

Start with one clear test: press the assigned fire control and watch for a response from the weapon you expect to fire. Then verify that you are selecting the group containing that weapon; a missing or incorrect fire-group assignment can leave a weapon unresponsive. [1] For example, if your ship has separate weapon groups, make sure the one you intend to use is the active choice rather than assuming every weapon fires together.

Use the pattern of failure to choose what to check next. If the fire command seems to work but a configured weapon does not respond, focus on that weapon’s setup. If other ship actions also ignore their controls, the problem may extend beyond weapons, so shift your attention to the input system. A simple retry after getting back into the seat can help you see whether the same symptom remains; avoid changing several settings at once, so you can tell what made a difference. If the fault keeps happening after these checks, record what you pressed and which weapon failed, then report the repeatable behavior. For the next step, see Star Citizen Ship Engines Not Working Fix: What to Check.

Does the fire command register?

Try the assigned fire input while watching for any response, then check whether other ship actions respond to their controls. If the guns stay silent and several unrelated actions also fail, the problem may be broader than your weapon setup.

Watch for a response

Use the control you assigned to fire and look for any sign that the command registers. For example, press your usual fire button while keeping the ship steady and watch whether any weapon responds. If none do, note that behavior rather than immediately changing several controls at once.

Next, test a couple of other ship actions using their assigned controls. Choose actions you can observe clearly, such as a control that changes the ship’s response or activates another function. You are checking whether the problem is limited to firing or shows up elsewhere, too.

Read the pattern

If other actions respond normally but no weapon does, keep the diagnosis focused on firing and weapon setup. If those actions also fail, the fault may sit outside the weapon configuration, so a weapon-only fix may not address it.

For example, if your fire input produces no response and another ship action also ignores its control, note both symptoms. If the other action works, record that as well; it helps distinguish a firing-specific failure from a wider control problem. When several actions fail together, move on to focused control troubleshooting rather than repeatedly trying different weapon settings.

A spacecraft pilot presses a control stick trigger while watching cockpit indicators to see whether the command registers.

Check weapon groups and installed weapons

Check the weapon group and installed loadout before treating a weapon that will not fire as a wider ship problem. A weapon may be fitted but not usable on that ship, or the group you want may not contain the weapon you expect. [2]

Inspect the group and loadout

Open the ship’s weapon-group controls and select the group that should contain the weapon. If you expect a particular gun to fire, check each available group rather than cycling blindly; a weapon can be assigned to a different group than the one you are testing. [1]

Next, verify that the weapon is actually installed in the ship’s current setup and is available for that ship. An item shown in a loadout is not necessarily usable: a player reported fitting weapons that the ship could not use, leaving them unable to fire in-game. [2]

Compare a working weapon

If one weapon or group fails while another works, compare their setup. For example, test a second configured weapon, then check whether the failing weapon is installed and which group it belongs to. If the second weapon fires, focus your next check on the first weapon’s availability and group assignment rather than changing every control setting.

If the weapon-group settings look wrong or a group is missing, review the group configuration again; a player reported that weapon fire groups had gone missing after an update. [1] When the fire input also fails for other ship actions, switch to troubleshooting the broader controls instead. If only a configured weapon keeps failing after these checks, capture the ship, weapon, group, and repeatable behavior for a bug report.

A technician inspects mounted weapons beneath a parked spacecraft, checking the gun mounts and cockpit systems.

Retry after a basic ship reset

Retrying the ship’s state can help you tell whether a weapon that will not fire is stuck in a temporary problem or still needs a closer check. Before changing several settings, make one simple reset and test the fire input again; that gives you a cleaner comparison than changing multiple things at once.

Try a clean re-entry

If you are already seated, get out of the pilot seat and sit back down, then test the fire input once. If that does not change the symptom, try a basic ship reset and test again. Keep the first retry simple: do not alter bindings, weapon groups, or other settings between attempts, so you can tell whether the reset itself made a difference.

For example, if the weapons were silent before you left the seat, check whether they respond after you sit down again. If not, reset the ship and repeat the same test. Change only one thing at a time; otherwise, you may not know which action changed the result.

Note what still fails

If firing still does not work, note whether all weapons fail or only specific ones. For example, record that every weapon stays silent, or that one weapon fails while another fires. That distinction gives you a useful next clue: a problem affecting only one weapon is different from one affecting the whole ship’s weapon set.

If the symptom keeps returning after the retry, keep the same simple test and observation in mind for your next troubleshooting step. If other ship actions also stop responding, use the controls-focused troubleshooting route; if the issue remains limited to firing, preserve the details of which weapons respond and which do not.

Try these checks in order

  1. Check the firing input assignment. Open your control settings and verify that the button or key you are pressing is assigned to the ship’s fire command. If you use a stick or throttle, check the specific binding you expect to fire with, rather than assuming a familiar trigger is mapped correctly. Press it once in flight and watch for a response; avoid changing several bindings at the same time so you can tell what helped.

  2. Inspect the selected weapon group. Check the weapon-group controls and confirm the group you selected contains the weapon you want to use. A weapon can be present on the ship but not included in the active firing group; group settings can also change, so verify them instead of relying on memory. If you have more than one group, switch to the other configured group and test it as a comparison. [1]

  3. Try another ship control. Test a separate action, such as changing a ship mode or operating another cockpit control. If that works while the weapons remain silent, keep your next checks focused on the firing setup; if several controls fail, treat it as a wider control-response problem and use the controls troubleshooting guide.

  4. Retry after a basic reset. Leave the seat and re-enter, or cycle the ship through a basic reset, then test the same fire input and group again. Change only one thing between attempts so you can compare the result. If the fault persists, note whether every weapon is affected or only one; a repeatable issue after these checks is a good point to report it.

When should you get further help?

If the firing problem keeps returning after your checks, capture the exact setup and behavior so you can get more useful help. A report is easier to assess when it describes a repeatable result rather than just saying “my guns don’t work.”

If firing input fails alongside other ship actions, switch to focused controls troubleshooting instead of treating it as a weapon-only fault. For example, note whether both firing and another ship action fail when you use their assigned inputs, then seek help for the broader control issue.

If the fault repeats after your checks, document it as a reproducible gameplay issue. Record the ship, installed weapons, weapon group, and the input you used; then describe what happened when you tried to fire. Keep the details concrete: “On this ship, this weapon in this group did not fire when I pressed this input” is more useful than “weapons are broken.”

You can also note whether the problem affected one weapon or several, and whether the same setup produced the same result on another attempt. Keep those observations separate from guesses about the cause. That gives someone reviewing the issue a clear sequence to assess and helps distinguish a repeatable weapon fault from a broader control problem.

Use the symptom to choose your next step

Use what still works to decide whether to keep troubleshooting the weapon setup or move to control checks. If your fire input reliably activates another assigned action but configured weapons remain silent, focus next on the weapon group or a fault limited to that weapon. A past player discussion describes weapons disappearing from a fire group, so a group-specific problem is one possibility to keep in mind. [1]

If the same firing input fails across other ship actions too, switch to control troubleshooting rather than treating this as a weapon-only fault. For example, if neither firing nor another action assigned to the same input responds, use the controls guide for the next checks. If other actions work normally and the weapon failure repeats after your basic retry, keep the report focused on the weapons rather than expanding it into a general control issue.

Before reporting a repeatable weapon-only problem, note what you observed: whether the failure affects one weapon or several, and whether it follows a particular group or input. A past report raised the possibility that a weapon could be equipped on a ship that could not use it, so include the ship and weapon setup in your notes rather than assuming every installed weapon is compatible. [2] If the fault remains consistent, report the reproducible behavior; if multiple controls fail, start with control troubleshooting instead.

Sources

  1. Certain weapons randomly not firing

  2. Weapons wont fire, Super Hornet – Anvil